My roles on the project:
Divunity is a VR god game where two players have to cooperate to make their people live together despite their tendency to fight. The focus is both on the communication/strategy aspect and the inherent pleasure to play with a VR toy.
During the game, your people will ask you new buildings. It was my favorite feature to work on, as it included element of systems design, technical design, level design and narrative design:
We presented the game at ENJMIN game show. It required two computers connected together through network. A third computer in front of the booth showed a spectator perspective for players waiting their turn.